For a project I was working on I needed to connect to a MS SQL database. I didn't need to do anything fancy, just connect and submit a bunch of queries. Still though, this is the sort of thing I felt I should write down as I'm sure I'll need to do this again.
Monday, March 31, 2014
Friday, March 28, 2014
Ton's Adventure (Part 3)
Now the final part to that story. It's not a very good ending, it lacks any real climax. Then again, it was meant to just be prologue to what the players did during the D&D sessions; and I think it worked pretty well for that.
Monday, March 24, 2014
Ton's Adventure (Part 2)
Continuing that story from before. Oddly enough this was the first part I had written, and the part I think turned out the best.
Friday, March 21, 2014
Ton's Adventure (Part 1)
A while back I was working on a adventure for a D&D game which revolved around something that one of the PC's father's had done. He become mixed up in some nefarious cult's business and his child, the PC gets called in to sort out the mess.
For whatever reason I sat down and wrote out a chunk of the father's adventure. This part, the beginning of it, was what I wrote last. I was looking for some way to tie the story together into a more complete story.
For whatever reason I sat down and wrote out a chunk of the father's adventure. This part, the beginning of it, was what I wrote last. I was looking for some way to tie the story together into a more complete story.
Monday, March 17, 2014
Spaghetti Carbonara
Last weekend I tried making spaghetti carbonara, it did not turn out so well. I'm pretty sure the recipe was good I just didn't follow it very well. The trouble comes from having two 3-year old sous chefs, they are pretty distracting and make it difficult to keep tabs of everything on the stove. Particularly when you're trying a new recipe.
Friday, March 14, 2014
Dakkon Ryedius
Our gaming group is starting up an adventure using the Stars Without Number rules. It's been a long time since I've gotten to play a space opera RPG, the last one I played was the West End Star Wars RPG. Normally I'd spend some time thinking about the character and coming up with a story; however we were rolling for stats so the dice were going to be a big influence on what each of us plays.
Well we've rolled the dice and I get to play a space marine.
Well we've rolled the dice and I get to play a space marine.
Monday, March 10, 2014
Marinades
I find myself doing less cooking at home since I don't get home from work much before dinner time. Though my wife has been going to night classes so she's not home to make dinner, which means I get to cook those nights. Unfortunately I don't have a lot of time to put dinner together so I have to do quick things. I've found a couple of marinades that that set in quickly and taste pretty good.
Friday, March 7, 2014
Google API
Some time ago I was building a spreadsheet in Google Drive to handle the math when creating characters for Savage Worlds. I got really annoyed with how much of the math needed to be repeated and really made me wish I knew how to create functions in a spreadsheet.
It occurred to me that building it in a application would make the calculations much cleaner. I'd just need a way to have it save the data somewhere online, since I'll need to access the character sheet at places other than my home computer. Wouldn't you know it, Google has a .Net library to access it's spreadsheets!
It occurred to me that building it in a application would make the calculations much cleaner. I'd just need a way to have it save the data somewhere online, since I'll need to access the character sheet at places other than my home computer. Wouldn't you know it, Google has a .Net library to access it's spreadsheets!
Monday, March 3, 2014
3D Model Files
I started planning out the classes and objects I'll need to make for that 2D platformer I planned to make. I quickly ran into a problem with image files.
You see I'll be doing all the artwork for this, and I'm not terribly quick about making new images. This shouldn't be a big deal since there won't be much to see in this. However, I'd like to animate the character when he moves which means I'll need to draw each frame of him running and jumping. I'm not sure I want to draw all that, mostly because I have a hard to reproducing the same figure. It would look really strange if every frame appeared to have a different character in it.
I hit upon the idea of breaking my 2D character into a bunch of polygons and by moving the polygons around the character would move. This lets me take one image and cut it up into the animate-able parts, so it will always look the same.
Simple enough, this sort of thing has been done for years now. Where I got completely stuck was in trying to figure out how to store all the data needed to accomplish this.
You see I'll be doing all the artwork for this, and I'm not terribly quick about making new images. This shouldn't be a big deal since there won't be much to see in this. However, I'd like to animate the character when he moves which means I'll need to draw each frame of him running and jumping. I'm not sure I want to draw all that, mostly because I have a hard to reproducing the same figure. It would look really strange if every frame appeared to have a different character in it.
I hit upon the idea of breaking my 2D character into a bunch of polygons and by moving the polygons around the character would move. This lets me take one image and cut it up into the animate-able parts, so it will always look the same.
Simple enough, this sort of thing has been done for years now. Where I got completely stuck was in trying to figure out how to store all the data needed to accomplish this.
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