I know I just did one on these posts, but it bothered me that it ended with "and I crumpled the drawing up and threw it out". It just seems like poor form to describe a process that ended with a garbage result. I doubt anyone suspects me of lying about how I make the drawings, it just bugs me that I ended up with a failed result. This is probably my coder mentality coming through. With anything on the computer if you follow the instructions correctly then you ought to get the same result every time. So if your process is good it shouldn't generate garbage. This is not true with drawing, but I've been drawing for far less time than I've been coding so I don't have the best habits.
Friday, December 20, 2013
Tuesday, December 17, 2013
Lemon Chicken with Spaghetti Squash
Lemon Chicken with Spaghetti Squash
This is based on a simpler dish my Mom used to make, always one of my favorites growing up. Here I've added a few extra touches to the basic dish. This was usually served with egg noodles, but hey, I like spaghetti squash. This will serve two hungry adults with leftovers for tomorrow.
This is based on a simpler dish my Mom used to make, always one of my favorites growing up. Here I've added a few extra touches to the basic dish. This was usually served with egg noodles, but hey, I like spaghetti squash. This will serve two hungry adults with leftovers for tomorrow.
Monday, December 16, 2013
Tinkering in GL again
A long while ago I had puttered with drawing in OpenGL via .Net. It was an interesting diversion for a while, but I ended up quitting that since I couldn't envision it really being viable. Since .Net is an interpreted language you've got the run time environment causing some delays in executing your code. For games you need to be rendering the screen 30 times a second, I had a hard time believing that this would be possible within the .Net environment.
I should have known better since this has been done in Java, which is essentially the same sort of setup. Sure enough I was proved wrong. I got into the Hex: Shards of Fate alpha from being a Kickstarter backer and soon discovered not only was this game written in .Net but it used the Mono framework as well. The graphics appear to be going through the Unity graphics library as well. All of the .Net parts they are using can be used on mobile devices as well, presumably this is how Hex will be getting onto those platforms as well. From a technical standpoint I'm very curious how this game will end up.
From a more personal standpoint its rekindled my interest in using OpenGL within a .Net application. With that in mind let me dust off that old code and see if I can't figure out how to make it work again.
I should have known better since this has been done in Java, which is essentially the same sort of setup. Sure enough I was proved wrong. I got into the Hex: Shards of Fate alpha from being a Kickstarter backer and soon discovered not only was this game written in .Net but it used the Mono framework as well. The graphics appear to be going through the Unity graphics library as well. All of the .Net parts they are using can be used on mobile devices as well, presumably this is how Hex will be getting onto those platforms as well. From a technical standpoint I'm very curious how this game will end up.
From a more personal standpoint its rekindled my interest in using OpenGL within a .Net application. With that in mind let me dust off that old code and see if I can't figure out how to make it work again.
Friday, December 13, 2013
Character process
As I continue to muddle my way through learning to draw one of the things I'd like to keep track of is how my method for drawing people changes. I've read about a few different approaches, but the one I like the most is the construction method from Andrew Loomis.
I like the concept of building up from a basic skeleton to the final image. I don't follow it exactly as it's laid out in that book though. Some of the steps seem to require a lot of work and don't seem to help me a lot so I pare them down quite a bit. Essentially I've slowly been building my own process using the Loomis method as a base.
I like the concept of building up from a basic skeleton to the final image. I don't follow it exactly as it's laid out in that book though. Some of the steps seem to require a lot of work and don't seem to help me a lot so I pare them down quite a bit. Essentially I've slowly been building my own process using the Loomis method as a base.
Monday, December 9, 2013
Reviving the Nook tablet
My kids have been tracing letters on my wife's phone for a while, this runs into trouble when both of them want to do letters and she's only got the one phone. I've got this Nook Tablet lying around, it's been rooted to get access to full Google play store so putting the app on there should be a quick fix for this.
Had I known this would take me almost a week I might not have agreed so readily.
Had I known this would take me almost a week I might not have agreed so readily.
Friday, December 6, 2013
Coloring!
My kids love playing with sidewalk chalk and constantly request that I draw things for them. Too often I'd look down at my chalk scribbles and be unable to recognize what I set about making. This left the boys disappointed, and that clearly wouldn't do. So for about six months now I've been making an effort to learn to draw.
It's been an interesting thing to figure out and I'd really like to write a bunch on the various techniques and processes I use when drawing stuff. I've already changed my approach a few times and I'd like some way to track this better.
My most recent experiment is trying to color my drawings. I got a box of cheap colored pencils to try out on a few pencil sketches to try and come up with something more interesting than gray scale shading.
It's been an interesting thing to figure out and I'd really like to write a bunch on the various techniques and processes I use when drawing stuff. I've already changed my approach a few times and I'd like some way to track this better.
My most recent experiment is trying to color my drawings. I got a box of cheap colored pencils to try out on a few pencil sketches to try and come up with something more interesting than gray scale shading.
Monday, December 2, 2013
C# and COM Interop
I recently came to a situation where I needed to perform some task in a VBScript that exceeded what the language permitted. I could add a new DLL that includes the needed functionality which the script could make use of. Ideally you'd probably want to use some form of Visual Basic to create the DLL, since at would allow all your data types to match what the script was using. I didn't really want to use Visual Basic, so decided that if it was possible in C# then that's how I'll create my library.
Subscribe to:
Posts (Atom)